My Work on the All Walls Must Fall Soundtrack

in Music

My scoring partner, Lost & Found, and I worked as composers on the procedurally mixed score for a tech-noir tactics video game called All Walls Must Fall from inbetweengames, a studio founded by former YAGER veterans who worked on titles such as Dead Island 2 and Spec Ops: The Line.

Take a listen to what we’ve been up to with a tune called “Zugzwang” from the All Walls Must Fall soundtrack:

All Walls Must Fall became available on Windows, Mac and Linux as a closed alpha in May 2017. The game is set in Berlin, 2089—a future in which the Cold War never ended. For more info, you can view the All Walls Must Fall Kickstarter campaign!

As well as composition and production, we also took care of the mixing and mastering of the track for the game. If you’re interested in seeing what else we can do then take a look at our TV, film, and video game scoring services.

The game released on February 23rd 2018 on Steam, and the Nintendo Switch on January 20th 2021.

The final wall falls—the paywall

Have you had the adventure of All Walls Must Fall yet? If not, the paywall has finally fallen, but the rest is up to you now.

As of July 6th 2024, All Walls Must Fall is six years old. Whilst a little late for Pride Month, we chose to make the game available for free forever on Steam and itch.io. All Walls Must Fall is very gay and we are very proud of that. I feel it embodies and celebrates the culture and people of Berlin perfectly. Download it now if you haven’t already played All Walls Must Fall.

In terms of everyone involved with All Walls Must Fall, we collectively went our own ways several years ago and have since had many adventures each. There are fresh adventures for you to enjoy waiting in the wings (I’m working on a feature-length dynamic score for Manta), but until they’re ready, enjoy All Walls Must Fall on us. Yours to own for free, forever.

When we released All Walls Must Fall and stories from players and reviews from the likes of Eurogamer, IGN Japan, Destructoid, Rock, Paper, Shotgun, and Engadget started pouring in, I remarked that I felt like it no longer solely belonged to us, and instead belonged to the world at large. It was bigger than us, and it was bigger than just Berlin. In my eyes, it’s an important part of the social fabric of video games with how it became a small but meaningful part of the cultural zeitgeist. Make sure this gets preserved well into the future.

The world is a increasingly unstable place—a desire to build new walls exists. Love each other wholeheartedly.

Techno and time travel,
Hammy Havoc

All Walls Must Fall

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Image Credits: inbetweengames

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